Helms Deep Large Scale PVP Map V0.7
TheUnarmedPanda- 137 downloads
- 0 comments
- Uploaded 18 July 2014
- Updated 12 yrs ago
- Seed 8785935402117631500
- 2.0M
- Archived world
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About this world
Just Updated to 0.7!
Changelog V 0.7
changed building material of Orc camp to spruce logs and planks and pink stained clay.
Currently still in development there are a lot of the design I want to change. I would like feedback on this map as it is my first.
Looks better with Sphax texture pack
Stuff that will change:
1: an actual spawn area
2: better terrain around
3: more classes (Possibly)
I have not been able to get enough people together to test this server so if you think any rules should be added, taken away or changed then please let me know.
If anyone would like to help (I especially need help with the spawn) please leave me a message.
Gamemodes:
CTF: The attackers need to destroy the flags inside the castle. Defenders are able to replace them (may change that part in future). Game over when time is up (30 minutes (may change in future))
Deathmatch: Defenders have a limited number of lives (10 (may change)), Game over when time is up (30 minutes (may change))
Rules:
1: No breaking blocks with the exception of redstone torches and wool.
2: No placing blocks with the exception of ladders and wool in the areas that the wool is already.
3: No teamkilling
Changelog V 0.7
changed building material of Orc camp to spruce logs and planks and pink stained clay.
Currently still in development there are a lot of the design I want to change. I would like feedback on this map as it is my first.
Looks better with Sphax texture pack
Stuff that will change:
1: an actual spawn area
2: better terrain around
3: more classes (Possibly)
I have not been able to get enough people together to test this server so if you think any rules should be added, taken away or changed then please let me know.
If anyone would like to help (I especially need help with the spawn) please leave me a message.
Gamemodes:
CTF: The attackers need to destroy the flags inside the castle. Defenders are able to replace them (may change that part in future). Game over when time is up (30 minutes (may change in future))
Deathmatch: Defenders have a limited number of lives (10 (may change)), Game over when time is up (30 minutes (may change))
Rules:
1: No breaking blocks with the exception of redstone torches and wool.
2: No placing blocks with the exception of ladders and wool in the areas that the wool is already.
3: No teamkilling
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