Progress:
Update render daemon to run overviewer - done
Update front end to handle overviewer maps - done
Support 1.2 Anvil format and Pre-1.2 MCRegion format - done
Update front end to work with all map render types
-tectonicus done
-overviewer 1.1 mcregion done
-overviewer 1.2 anvil done
Optimize render settings for large maps - done
Finishing touches and migration to live environment - done
Get premium render queue operational - working Need some test worlds, please post your links or re-upload your worlds
Original Message:
Hey everyone,
So the slow render times are annoying for everyone. I hate making people wait as long as they are currently waiting and I know you're annoyed with waiting as long as you are.
I am looking into alternative map rendering which will speed up the process of course this is a major overhaul to the back end system that runs this website.
I have setup a poll on this thred and please make your voice heard to let me know if you are willing to take a hit on the quality of the map to see an increase in speed.
Update render daemon to run overviewer - done
Update front end to handle overviewer maps - done
Support 1.2 Anvil format and Pre-1.2 MCRegion format - done
Update front end to work with all map render types
-tectonicus done
-overviewer 1.1 mcregion done
-overviewer 1.2 anvil done
Optimize render settings for large maps - done
Finishing touches and migration to live environment - done
Get premium render queue operational - working Need some test worlds, please post your links or re-upload your worlds
Original Message:
Hey everyone,
So the slow render times are annoying for everyone. I hate making people wait as long as they are currently waiting and I know you're annoyed with waiting as long as you are.
I am looking into alternative map rendering which will speed up the process of course this is a major overhaul to the back end system that runs this website.
I have setup a poll on this thred and please make your voice heard to let me know if you are willing to take a hit on the quality of the map to see an increase in speed.