Probably just some incompatibility with the world type hanging things up but I wanted to give it a try anyway on the chance maybe some of the blocks worked. (Classic is MC 1.2.5 iirc, with Lite running MC 1.4.7...)
Oh well.
Thanks for all the hard work on it. We'll give it another shot after a couple thousand of those microblocks have been figured out. Wink
Tekkit Lite is *very* different from Tekkit Classic. I think almost every block id is different.
I'm not going to focus on the micro-blocks at the moment but rather getting Tekkit Lite renders working with the same basic blocks that are working in Tekkit Classic so that will be a new option coming in the near future.
Alot of it is matching blockids with the mod and texture file and entering it into that file. If the block isn't a simple square then there is some custom drawing that needs to be done to make it look close
It's a little tricky with Tekkit Lite as even the wiki is pretty base and there are some blocks that I've never even heard of lol. There was a fair bit of overlap however so it's not too bad, just a mind-numbing process.
Oh and I think the render will be pretty messed up still. Even the basics like Marble and Basalt use different block ids. Some of the machines were the same but so far most stuff has different IDs.