No duplicates, not corrupted. See comment about it working fine before your server migration. Map works fine in any other condition, other than this site.
11-06-2013, 11:36 AM (This post was last modified: 11-06-2013 11:43 AM by Talven81.)#4
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(11-06-2013 08:51 AM)Talven81 Wrote: No duplicates, not corrupted. See comment about it working fine before your server migration. Map works fine in any other condition, other than this site.
Map rendered correctly. Seems to be an issue in handling of the 1.7.x texture pack formats, all 1.6.x textures worked on your map prior to the server migration.
Also appears to be an issue with renaming the map. "Rerender" not checked, changed the title of the map, and it forced a re-render.
Changing the description also forces a re-render... now your queue is tied up with both of my 350MB map files.
11-06-2013, 07:31 PM (This post was last modified: 11-06-2013 07:31 PM by Nathangorr.)#5
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(11-06-2013 11:36 AM)Talven81 Wrote:
(11-06-2013 08:51 AM)Talven81 Wrote: No duplicates, not corrupted. See comment about it working fine before your server migration. Map works fine in any other condition, other than this site.
Map rendered correctly. Seems to be an issue in handling of the 1.7.x texture pack formats, all 1.6.x textures worked on your map prior to the server migration.
Also appears to be an issue with renaming the map. "Rerender" not checked, changed the title of the map, and it forced a re-render.
Changing the description also forces a re-render... now your queue is tied up with both of my 350MB map files.
Sorry, you will have to wait for Skeight to reply. None of this is under my control to change. It may just be a server migration glitch that is temporary.
Map rendered correctly. Seems to be an issue in handling of the 1.7.x texture pack formats, all 1.6.x textures worked on your map prior to the server migration.
Also appears to be an issue with renaming the map. "Rerender" not checked, changed the title of the map, and it forced a re-render.
Changing the description also forces a re-render... now your queue is tied up with both of my 350MB map files.
Texture pack bug has been squashed. In the overviewer code that checks for the texture pack it cache's a successful find and this appears to default everything to the default textures.
I've patched my local copy and compiled this for the render queue. I'm not sure if this caching was really saving time but it doesn't appear much slower so I'm fine with it.
Also fixed the bug with the render happening on title/desc change.
(11-10-2013 03:36 PM)Balmong7 Wrote: I am having the same issue, we don't use texture packs, it rendered fine last time we this. no map, but says it rendered properly.
Sorry about this. When fixing the texture pack I lost the regular minecraft texture pack. All is good in the Minecraft World Map universe again.