Rendering Disabled - inode woes Archived · read-only Closed

Started by skeight · 10-14-2014 · 50 posts

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10-14-2014, 05:21 PM (This post was last modified: 10-18-2014, 10:17 AM by skeight.) #1
Render server was giving me grief over the past few days. I've come across the source of the problem.

Turns out you can run out of inodes on a linux box. Going to have to reformat the drive to reconfigure the filesystem.

This process will take a few days. I will update in this thread as things progress.

You can still upload worlds and get in the queue. Once rendering is turned on everyone's world will be rendered
10-15-2014, 04:32 PM #2
Backup sync has begun. Thanks for your patience as I work through this...
10-17-2014, 04:36 PM #3
Backup…
██▒▒▒▒▒▒▒▒ 20%
10-18-2014, 03:35 PM #4
Thanks for working so quickly to fix the issue! Any idea of when the rendering function will be back in order?
10-19-2014, 08:35 AM #5
Backup…
████▒▒▒▒▒▒ 40%

It's going to be at least a week. It is a ton of data and all small image files.

I'm drawing up a new server architecture to ensure this doesn't happen again and also provide better redundancy.
10-20-2014, 05:07 PM #6
Backup…
██████▒▒▒▒ 60%
10-23-2014, 04:41 AM #8
A little better than that Smile Thanks for your patience everyone, this is frustrating not rendering maps.

Backup…
█████████▒ 90%
10-23-2014, 07:42 PM #10
Please render new [10-23] upload of Spawner Preserve files rather than old [10-17] version -- tried to delete the old one but that didn't seem to work... sorry! Glad you're making good progress & thanks again!
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