32291 MB
- Players
- DippyDerps
DippyDerps
- Worlds
- 2
- Downloads
- 261
- Comments
- 0
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DippyDerps
Derpy's World (V2 1.7)
- 32 downloads
- 0 comments
- Updated 13 yrs ago
Notable changes from last upload:
===================================
* Updated to 1.7 snapshots!
* Normal taigas no longer receive snowfall and water doesn't freeze. The ice in the "Utility" chest in the storage room is the only ice available in my world until a cold taiga or ice plains is found
* Fixed villager breeder. The two villagers I had sitting up in the air next to the breeder were preventing other villagers from breeding. I moved them to an open room underneath the breeder.
* Connected maps on the map wall.
* Swimming pool that doubles as a fishing station next to where the jungle tree used to be.
* Nether portal is now toggle-able. Based on Mumbo Jumbo's design. Top button ignites it, bottom extinguishes it.
* Melon farm that utilizes mob path finding. Based on Docm77's tutorial. Also works if you replace the wolf with a baby zombie and the sheep with a villager, and with an ocelot/chicken.
* Pet Enderman named "Fluffy" in the nether. I don't plan on moving him to the overworld until I research more on teleportation and build him an inescapable chamber.
Most of the 1.7 terrain I've seen so far has been mainly deserts, savannahs and plains.
===================================
* Updated to 1.7 snapshots!
* Normal taigas no longer receive snowfall and water doesn't freeze. The ice in the "Utility" chest in the storage room is the only ice available in my world until a cold taiga or ice plains is found
* Fixed villager breeder. The two villagers I had sitting up in the air next to the breeder were preventing other villagers from breeding. I moved them to an open room underneath the breeder.
* Connected maps on the map wall.
* Swimming pool that doubles as a fishing station next to where the jungle tree used to be.
* Nether portal is now toggle-able. Based on Mumbo Jumbo's design. Top button ignites it, bottom extinguishes it.
* Melon farm that utilizes mob path finding. Based on Docm77's tutorial. Also works if you replace the wolf with a baby zombie and the sheep with a villager, and with an ocelot/chicken.
* Pet Enderman named "Fluffy" in the nether. I don't plan on moving him to the overworld until I research more on teleportation and build him an inescapable chamber.
Most of the 1.7 terrain I've seen so far has been mainly deserts, savannahs and plains.
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