Queue Issues Archived · read-only

Started by lord_molagbal · 07-31-2018 · 39 posts

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09-17-2018, 04:33 PM #31
just atimpted to use the same tool overviewers september 17 updeate and it wont render mc java 1.13 maps Sad
09-17-2018, 10:30 PM #33
ty got mine working on my main map gonna take my monster pc 600+hrs to render acording to the eta lol
09-24-2018, 02:11 PM #34
Any updates? it is quite sad that it is going downhill, I use the rendered map to see how its going with my project, and to see how it looks what I am constructing.
09-24-2018, 04:00 PM (This post was last modified: 09-24-2018, 04:00 PM by Nathangorr.) #35
(09-24-2018, 02:11 PM)malandrin Wrote: Any updates? it is quite sad that it is going downhill, I use the rendered map to see how its going with my project, and to see how it looks what I am constructing.

You can manually request a render here while the queue is frozen.
09-24-2018, 07:00 PM #36
(09-24-2018, 04:00 PM)Nathangorr Wrote:
(09-24-2018, 02:11 PM)malandrin Wrote: Any updates? it is quite sad that it is going downhill, I use the rendered map to see how its going with my project, and to see how it looks what I am constructing.

You can manually request a render here while the queue is frozen.

//////////////////////////////////////////////////////////////////////////////////////

Skeight, make a better render scripting :-)

Rendering stucks? -> Use rendering expire date counting.............

enum DateTimeSpec { DT_NOW, DT_TODAY };

use class DateTime

Start new rendering, if more then >3 days ...so self-reset and startup next rendering automatically

if (dt < today)

cout << "time expired" << endl; -->> next rendering !!!!!!!!!!!!!!!!!!!!
09-26-2018, 10:07 AM #37
(09-24-2018, 07:00 PM)raigoo Wrote: You can manually request a render here while the queue is frozen.

//////////////////////////////////////////////////////////////////////////////////////

Skeight, make a better render scripting :-)

Rendering stucks? -> Use rendering expire date counting.............

enum DateTimeSpec { DT_NOW, DT_TODAY };

use class DateTime

Start new rendering, if more then >3 days ...so self-reset and startup next rendering automatically

if (dt < today)

      cout << "time expired" << endl; -->> next rendering !!!!!!!!!!!!!!!!!!!!

I have to assume that the reason the queue issue is occurring is due to a lack of storage on the new server, as screenshots have begun to break too. Therefore, I don't think a script could have resolved this issue, as it would keep pushing new maps into the front of the queue and failing. The best option here would be to migrate to an AWS S3 instance.
10-02-2018, 06:16 AM #38
it wood seam that the downloading is now buged i wint to download a copy of my map so i can atimpt to restore my sever to a nearyer date b4 the bugout its haveing and the files was eyempty Sad
10-02-2018, 06:21 AM #39
just tried to download your main world as well ant it seams to be empty think the render queue failed to put the new 1 in and i do hope u mange to fix the crash the old upload was /is having
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