MapViewer (Submissions Closed on 1/15/2019) Archived · read-only

Started by Nathangorr · 09-16-2018 · 58 posts

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12-29-2018, 03:11 AM (This post was last modified: 12-29-2018, 04:55 PM by Nathangorr.) #45
Request Completed
MatthewStevenGo - World of GPU and Motherboard Pixel Art Replicas v2 (1.12.2) | https://dev.mapviewer.app/matthewstevengo/world2

Here: World of GPU and Motherboard Pixel Art Replicas V2*

(continuation of the map being "corrupted" by 1.13.2

Version used: 1.12.2

I never used 1.13.2 out of fear that the world cannot be read by MCedit when done so.

Link of the said map: https://drive.google.com/open?id=1TeIEJT...3NOR_BC4Ir

P.S. Make it available for download.
01-15-2019, 01:29 AM (This post was last modified: 01-15-2019, 02:32 PM by Nathangorr.) #48
Thank you to everyone who has submitted their maps to MapViewer. Unfortunately, for me to complete the beta, I will need to reallocate the server hardware being used to run dev.mapviewer.app/legacy.mapviewer.app. Therefore, all currently renders maps have been purged.

All users who have submitted their maps between September 16th through January 15th will receive a beta invite link/code in a PM. I expect MapViewer to become public in March of 2019.
02-08-2019, 02:56 PM (This post was last modified: 02-08-2019, 02:56 PM by Nathangorr.) #49
Hello all,
I have made a lot of progress with MapViewer, though the features that I have been adding are taking a lot more time than I anticipated. I have successfully set up my render servers, UIs, and login systems, but the uploading backend still needs quite a bit of work to make sure it has a low failure rate.

For those who are curious, I am currently implementing the following features:
  • Automated Minecraft map version detection. Removes the option for users to incorrectly select the version of Minecraft the map utilizes and prevents users from uploading unsupported worlds. This is extremely complicated to perform during the initial upload process.
  • Different server instances for each individual render session. If one render server fails, the map in question will be permanently deleted after notifying the user and the instance will be automatically decommissioned. The render queue will continue with all available instances.
As a reminder, all of my code is documented and will become open source once MapViewer is fully released.
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