MapViewer (Submissions Closed on 1/15/2019) Archived · read-only

Started by Nathangorr · 09-16-2018 · 58 posts

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09-12-2019, 04:24 PM #51
So....is this fully abandoned now?
09-13-2019, 09:01 AM #52
ied gess iv allretty switched to nexux forms for my uploads do to this site being buggy and not exapting render uploads form the main sever any more and my main maps now over the 4 gb size XD
09-14-2019, 10:16 AM #53
Thank goodness we still have Mapcrafter and Overviewer. Lol
09-15-2019, 04:53 PM #54
what is Mapcrafter anjd is it free / easy for an cmd noob to use?
09-16-2019, 08:13 PM (This post was last modified: 09-16-2019, 08:17 PM by ManBeast.) #55
It's a render engine, same as Overviewer. Totally free. You'll need to input the right commands in the engine's console but you can do an easy copy/paste off the official site. Overviewer works too but it's much more technically involved. I've been rendering my main world with Mapcrafter ever since this site fell apart. https://mapcrafter.org/index
09-20-2019, 04:19 PM #56
(09-12-2019, 04:24 PM)FirstRedemption Wrote: So....is this fully abandoned now?

Yep, sorry... There were too many technical and financial hurdles to overcome within a reasonable amount of time.
10-06-2019, 03:22 PM #57
im looking for a program like mc edit that dosent need outter programs to be found and downloaded to run and im woundering wich files i apsalutly need for a world download to work so i can make the map not so big XD my main is sitting at 4.8-5 gb range
10-07-2019, 10:44 AM (This post was last modified: 10-07-2019, 10:59 AM by Nathangorr.) #58
(10-06-2019, 03:22 PM)lord_molagbal Wrote: im looking for a program like mc edit that dosent need outter programs to be found and downloaded to run  and im woundering wich files i apsalutly need for a world download to work so i can make the map not so big XD my main is sitting at 4.8-5 gb range

Here is MapViewer's older Overviewer config file, the current config is embedded into a batch script. It renders compressed images for smaller sized renders. The important bit is "optimizeimg = [optipng(olevel=2)]". The config will not work in its current state due to Batch variables I defined, but you can make it work by using Overviewer's documentation available at http://docs.overviewer.org/en/latest/config/. This particular config requires optipng. Let me know if you have any questions, I may make a guide on this if I have time.

Code:
import os
from optimizeimages import optipng
from observer import MultiplexingObserver, ProgressBarObserver, JSObserver

getUser = os.environ['getUser']
getWorldID = os.environ['getWorldID']
getVersion = os.environ['getVersion']
locBaseOut = os.environ['locBaseOut']

world = os.environ['getWorldName']
bgcolor = "000000"
optimizeimg = [optipng(olevel=2)]

worlds[world] = getUser + "-" + getWorldID + "-rs"
end_smooth_lighting = [Base(), EdgeLines(), SmoothLighting(strength=0.5)]

renders["Overworld"] = {
    "title": "Overworld",
    "rendermode": smooth_lighting,
}

renders["Nether"] = {
    "title": "Nether",
    "rendermode": nether,
    "dimension": "nether",
}

renders["End"] = {
    "title": "End",
    "rendermode": end_smooth_lighting,
    "dimension": "end",
}

outputdir = locBaseOut + "/" + getUser + "/" + getWorldID
texturepath = getVersion + "/client.jar"

consoleObserver = ProgressBarObserver()
webObserver = JSObserver(outputdir)
observer = MultiplexingObserver(consoleObserver, webObserver)
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